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- J Eric Chard (Jeric@cup.portal.com) wrote:
- > This has always caused me problems.
-
- > When I'm trying to get the camera to fly in an approximate circle
- > around an object, I usually start by making the first and last keyframes
- > (since they're in the same spot), then the middle one, 180 degrees across
- > the circle, then the 2 quarter locations.
-
- > This results in a rounded square.
-
- > (Let's assume that the animation makes it impossible to use any kind
- > of parenting tricks.)
-
- There's no way to add a NullObject to your scene? Well, *if* you can,
- add a null, move it to the center of the "circle", parent your camera to
- it, move the camera out from the "center" until the radius is what you
- want. Now rotate the Null.
-
- Now you mentioned Modeler... You might be able to create a circular path
- using a spline. The SplineCage macro will give you a cage with a
- circular spline as one part of it. You could cut the rest out and only
- use the "top" of the cage as your starting point. I've never messed much
- with modeler created paths, so I might just be crazy.
-
- :)
- Brian
- bdupras@bert.eecs.uic.edu
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